Revision 2.0.3 (2023/12/23)
ALIEN
Hives
- Reduced the additional 10% HP buff for maturity hives to 5%
Stab
- Stab research cost reduced from 25 to 20 tres
- Stab energy cost reduced by 16%
Fortress Shade
- Hallucinations time duration removed
- Able to transform into a random different structure
- Added HP bars on hallucinations
Whips
- Increased turning speed before moving
- Decreased rooting, unrooting time under frenzy
- Reduced the cost of bile splash from 3 to 2 tres
Fortress Structures
- Converted 50% of their armor into HP (nerf to healing)
- Increased cooldown for all fortress abilities from 10 to 15 seconds
- Reduced the cost of all fortress abilities from 3 to 2 tres
- Fixed a bug which allowed abilities to being cast while under fire
- No longer take 3x the damage off infestation in comparison to normal structures
Drifter
- Increased mucous area of effect to the same size as enzymes
- Doesnt follow echoed unfinished structures over the entire map anymore
MARINE
Bugfixes
- Flying flamethrowers in rare cases should not crash the server anymore (vanilla bug)
- Bot Commanders will research Exos, Weapon 3, Armor 3 again (balance mod bug)
Revision 2.0.2 (2023/11/28)
ALIEN
Crag/Shift/Shade/Whip
- Changed fortress PvE upgrade time to 25 seconds, up from 10
- Shift energy regen nerf is now 50% the vanilla value (from 66% nerf)
Onos
- Onos with camoflague will be silent while crouch walking
- Stomp particles reduced (this should improve performance)
Heatplating
- Changed heatplating description in evolve menu to “Reduced damage from mines, grenades, flames and railguns”
- Gas grenades now deal reduced damage with heatplating to match other hand grenades
Hallucinations
- Increased lifetime from 120 seconds to 600 seconds
- Added ability to change hallucination into a copy of a valid target
MARINE
Advanced Support
- Advanced support to 15 tres
- Catpacked marines now build and weld 12.5% faster as well
- Nanoshield cost reduced to 2 (from 3)
MACs
- Increased the MAC Playchatsound cooldown - MACs will talk less when selected (from 2 to 10 seconds)
- Allow MACs to be welded while taking damage
Hand Grenades
- Cluster grenade range and fragment range reduced by 20%
Revision 2.0.1 (2023/10/21)
ALIEN
Crag/Shift/Shade/Whip
- Reduced cost to 8 tres from 13 tres
- Reduced modelsize by 20%
- Reduced HP by 20%
- Changed Whip/Shade movement speed to be in line with Crag/Shift
- Increased Speed by 25%
Fortress Crag/Shift/Shade/Whip
- Upgradeable version for 24 tres research cost
- Normal modelsize
- Increased HP to 300%
- Reduced Speed by 25%
- Cannot be echo’d
- Restricted to max 1 of each kind
- Are able to use ink, echo and healwave without a hivetype
- Access to a new ability with the corresponding hive type (3 tres, 10 sec cooldown)
- Umbra(Crag): Cast Umbra for 5 seconds on all Structures in healrange
- Hallucinations(Shade): Create 6 moveable hallucination Structures (whip or shade likelier) for 120 seconds
- Stormcloud(Shift): Increase alien movement speed by 20% for 9.5 seconds
- Frenzy(Whip): 2x attack speed and 2.5x movement speed for 7.5 seconds (no hivetype needed)
Whips
- Fully matured whips attack without infestation
- Added Bile Splash Ability
- Available without any hivetype or upgrade
- Splash nearby enemies with bile (3 tres, 10 sec cooldown)
- Deals between 1.25-2 full bilebomb damage based on distance
Shift
- Reduced energy regenerate rate by 66%
Structure Damage Rework
- Buffed all Alien Structures HP by 15%
- Hives receive an additional HP buff of 10% at full maturity for a total of +25%
- Buffed Arc Damage by 15%
- Buffed Gorge Structure Healing by 15%
- Every weapon upgrade does +20% structure damage (instead of + 10%) W1 → +10% to lifeforms / +20% to structures W2 → +20% to lifeforms / +40% to structures W3 → +30% to lifeforms / +60% to structures
- FT and GL scale at 10% (20% structure) instead of 7%
- W0 GL → 65 Player / 260 Structure from 74.4 Player Damage
- W0 FT → 9 Player / 18 Structure from 9.9 Player Damage
Veil/Spur/Shell
- Veils: Cloaked
- Spurs: Moveable (50% movement speed)
- Shells: Selfheal (1% each healingcycle)
Focus
- affects Stab ability now
- fixed bug which slowed Gore by 57% instead of 33%
Gorge
- Hydras and Bilemine cost 30% less energy
Marine
Structure Damage Rework
- Buffed all Alien Structures HP by 15% - Hives receive an additional HP buff of 10% at full maturity for a total of +25%
- Buffed Arc Damage by 15%
- Buffed Gorge Structure Healing by 15%
- Every weapon upgrade does +20% structure damage (instead of + 10%) W1 → +10% to lifeforms / +20% to structures W2 → +20% to lifeforms / +40% to structures W3 → +30% to lifeforms / +60% to structures
- FT and GL scale at 10% (20% structure) instead of 7%
- W0 GL → 65 Player / 260 Structure from 74.4 Player Damage
- W0 FT → 9 Player / 18 Structure from 9.9 Player Damage
Equipment Balance Changes
- Dropping mines cost 5 tres (from 7 tres)
- Dropping welders cost 2 tres (from 3 tres)
- Autopickup for welders reduced from 5 to 1 second
- ARCs dont deal damage to other ARCS anymore
- Selfdamage reduced by 66% (grenades/mines)
- Bile damage accelerates weapon expiration
- 1 Bile ~ 5 seconds
- Macs move 20% faster and have half the line of sight as a drifter
- Pulse gernade debuff range increased by 50%
QoL
- Marines start with 2 IPs at 7+ players instead of 9+ players
- Alien PvE bounces/glitches less during and after moving
- Jetpackers will no longer be affected by stomp when slightly above the ground
HUD
- New Advanced Option (HUD) “STATUS ICONS”
- Display status icons even with minimal hud elements
Minimap rework
- Players are able to see if a hive is at <34%, <67% or <=100% maturity
- Added Icon for occupied Hive/Chair
- Added Icon for Jetpackers
- Added Icon for matured Whips
- Added Icon for Drifter Eggs
- Added Icon for deployed ARCS
- Added Icon for Advanced Armory
-
Added Icons for Fortress PvE
- Alien Commander is able to see parasited mines
Revision 1.5.2 - (2023/08/05)
ALIEN
Cloak
- Cloaked units’ minimap and model visibility based upon proximity corresponding to amount of veils (8m/6m/4m)
- Player and drifter eggs are now invisible while under the effect of cloak
- Cloaking-in rate is now fixed at 3 (over 0.33s)
- Cloaking at 40.1% effectiveness is considered Fully Cloaked, no longer show on enemy minimap and evade AI targetting
- Combat-passive alien units partially decloak, and have shorter cloaking delay (1.5s instead of 2.5) after taking damage, scanned or touched
- Cloaking effect is applied normally again
- Cyst uncloak proximity radius change reverted
- Whips and Harvester no longer turn fully invisible
Onos
- Stomp
- Marines that are hit by Stomp are able to jump again
Gorge
- Web
- Marines that are hit by Web are able to jump again
Revision 1.5 - (2023/07/19)
Alien
Onos
- Boneshield
- Changed so if boneshield is broken it will display even if other weapon is active
- Stomp
- Increased damage from 40 to 50 heavy damage
- This will increase damage against exos from 80 to 100
- Marines that are hit by Stomp will not be able to jump for the duration of the debuff
- Increased damage from 40 to 50 heavy damage
Gorge
- Babblers
- Babblers will now detach around the gorge instead of everyone at same location above the gorge
- Babblers will stay out for at least the duration of the babbler ball
- Web
- Marines that are hit by Web will not be able to jump for the duration of the debuff
Upgrades
- Resilience
- Replaced with Heat Plating
- Heat Plating
- Reduce damage from flamethrower, grenadelauncher, mines, hand grenades and railguns (10% per shell)
- Decreases duration of fire tick damage from flamethrowers by 33% per shell
- Cloaking
- Cloaking at 40.6% effectiveness is considered Fully Cloaked, and sneaking aliens longer show blips on enemy minimap, and evade AI targetting
- Moving Alien players drop below Fully Cloaked threshold when their default max speed is reached
- (UI) Changed alien cloak status icon to show only when Fully cloaked
- Combat-passive alien units partially decloak, and have shorter cloaking delay (1.5s instead of 2.5) after taking damage, scanned or touched
- Cloaking effect is applied faster, and fades slower
- Camouflage upgrade slows decloaking rate per level
- Cloaking shader tweaked to be more consistent across different backgrounds. It now darkens as it decloaks and includes high frequency distortions to visually camouflage better over distance.
- Cyst uncloak proximity radius reduced from 8 to 6
- Lerk speed scalar (used to scale cloaking and sound) tweaked
- Swapping Trait Cost
- Swapping to another trait from the same chamber costs less:
- Skulk: 0 (Same as vanilla)
- Gorge: 1 (Same as vanilla)
- Lerk: 2 (Changed)
- Fade: 3 (Changed)
- Onos: 4 (Changed)
- Swapping to another trait from the same chamber costs less:
Shade Hive
- Hallucination Cloud
- Replaced Hallucination Cloud with Cloaking Haze, cloaks players, eggs and drifters (including those in combat) for up to 5 seconds
- Hallucinated Hive and Harvester will still spawn in their allocated positions
- Ink Cloud (& Lesser Ink Cloud) provides enhanced cloaking for 1 second, removes sighted status, and gives improved visual camouflage (minimum 20%) even when in combat
- Cloaked Whips are more visible (same as players)
Marines
Grenades
- Pulse Grenade
- Increased damage from 50 to 60
Protolab
- Exotech
- Exotech is tied to the specific protolab it was researched on
- Exotech will be lost when the protolab gets destroyed or recycled
Fixes & Improvements
Armslab
- Hologram
- Armslabs while researching will show a rotating hologram
Protolab
- Hologram
- Protolabs while researching exotech will show a rotating exo hologram
- Protolabs with exotech available will show a static exo inside an orb
Scoreboard Points
- Changed point rewards for building structures from 4 points to be tied to the buildtime
- Removed point reward for building hydras
Techtree Map
- Fixed various visual bugs with updating tech
- Rerouted techs to illustrate proper tech and structure requirements
- Replaced babblertech and webs with nutrientmist at bio 1
Revision 1 - (2023/03/24)
Alien
Onos
- Stomp
- Stomp will no longer knock Marines over, instead Marines that are hit by a Stomp shockwave will have the full web debuff applied
Upgrades
- Carapace
- Replaced with Resilience
- Resilience
- Increases duration of positive status effects and decreases duration of negative status effects
- Positive status effects duration will increase by 33% per shell
- Negative status effects duration will decrease by 33% per shell
- Positive status effects include umbra, enzyme (drifter ability), and mucous membrane (drifter ability)
- Positive status effects like umbra will not be removed when players are set on fire with resilience
- Negative status effects include nerve gas dot, flamer dot, and pulse slow
- You must have resilience to receive the increased duration of buffs
Marine
Weapons
- Railgun
- Added falloff to the Railgun
- Railguns will deal full damage to targets 15 meters or closer
- Damage will drop off linearly until a max distance of 30 meters
- The maximum damage reduction is 50%
- Added falloff to the Railgun
Fixes & Improvements
Onos
- Stomp
- Implemented Stomp fixes for edge case issues (Link to original mod)